Wolf Electives

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:c. Tell what to do if you get lost.
:c. Tell what to do if you get lost.
:d. Explain [[Buddy System]].
:d. Explain [[Buddy System]].
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:e. Attend day camp in your area.
+
:e. Attend [[day camp]] in your area.
:f. Attend resident camp in your area.
:f. Attend resident camp in your area.
:g. Participate with your den at a campfire in front of your pack.
:g. Participate with your den at a campfire in front of your pack.

Revision as of 00:37, October 10, 2008

See Wolf Cub Scout for the Wolf Rank requirements.


Once the rank badge has been earned, Wolf Cub Scouts may complete elective requirements to earn Arrow Points.

Wolf Elective Requirements
1. It's a Secret
2. Be an Actor
3. Make it Yourself
4. Play a Game
5. Spare Time Fun
6. Books, Books, Books
7. Foot Power
8. Machine Power
9. Let's Have a Party
10. American Indian Lore
11. Sing-Along
12. Be An Artist
13. Birds
14. Pets
15. Grow Something
16. Family Alert
17. Tie It Right
18. Outdoor Adventure
19. Fishing
20. Sports
21. Computers
22. Say It Right
23. Let's Go Camping

1. It's a Secret

a. Use a secret code.
b. Write to a friend in invisible "ink".
c. "Write" your name using American Sign Language. People who are deaf use this language. Communicating Pin #7, Language and Culture Pin #7
d. Use 12 American Indian signs to tell a story.

2. Be an Actor

a. Help to plan and put on a skit with costumes.
b. Make some scenery for a skit. Cub Scout Art Pin #5 or #8
c. Make sound effects for a skit.
d. Be the announcer for a skit.
e. Make a paper-sack mask for a skit.

3. Make It Yourself

a. Make something useful for your home or school. Start with a recipe card holder.
b. Use the ruler on this page to see how far you can stretch your hand.
c. Make and use a bench fork.
d. Make a door stop.
e. Or make something else.

4. Play a Game

a. Play Pie-tin Washer Toss.
b. Play Marble Sharpshooter.
c. Play Ring Toss.
d. Play Beanbag Toss.
e. Play a game of marbles.
f. Play a wide-area or large group game with your den or pack. Language and Culture Belt Loop #3

5. Spare-Time Fun

a. Explain safety rules for kite flying.
b. Make and fly a paper bag kite.
c. Make and fly a two-stick kite.
d. Make and fly a three-stick kite.
e. Make and use a reel for kite string.
f. Make a model boat with a rubber-band propeller.
g., h., i. Make or put together some kind of model boat, airplane, train, or car.

6. Books, Books, Books

a. Visit a bookstore or go to a public library with an adult. Find out how to get your own library card. Name four kinds of books that interest you (for example, history, science fiction, how-to-books).
b. Choose a book on a subject you like and read it. With an adult, discuss what you read and what you think about it. Astronomy Pin #8 or #11, Science Pin #12
c. Books are important. Show that you know how to take care of them. Open a new book the right way. Make a paper or plastic cover for it or another book.

7. Foot Power

a. Learn to walk on a pair of stilts.
b. Make a pair of "puddle jumpers" and walk with them.
c. Make a pair of "foot racers" and use them with a friend.

8. Machine Power

a. Name 10 kinds of trucks, construction machinery, or farm machinery and tell what each is used for.
b. Help an adult do a job using a wheel and axle.
c. Show how to use a pulley.
d. Make and use a windlass.

9. Let's Have a Party

a. Help with a home or den party.
b., c. Make a gift or toy like one of these and give it to someone.

10. American Indian Lore

a. Read a book or tell a story about American Indians, past or present.
b. Make a musical instrument American Indians used. Music Pin #1
c. Make traditional American Indian clothing.
d. Make a traditional item or instrument that American Indians used to make their lives easier.
e. Make a model of a traditional American Indian house.
f. Learn 12 American Indian word pictures and write a story with them.

11. Sing-Along

a. Learn and sing the first and last verses of "America." Music Belt Loop #2
b. Learn and sing the first verse of our national anthem. Music Belt Loop #2
c. Learn the words and sing three Cub Scouting songs. Music Belt Loop #2
d. Learn the words and sing the first verse of three other songs, hymns, or prayers. Write the verse of one of the songs you learned in the space below. Music Belt Loop #2
e. Learn and sing a song that would be sung as a grace before meals. Write the words in the space below. Music Belt Loop #2
f. Sing a song with your den at a pack meeting. Music Belt Loop #2

12. Be an Artist

Art Belt Loop #2
a. Make a freehand sketch of a person, place, or thing.
b. Tell a story in three steps by drawing three cartoons.
c. Mix yellow and blue paints, mix yellow and red, and mix red and blue. Tell what color you get from each mixture.
d. Help draw, paint, or color some scenery for a skit, play, or puppet show.
e. Make a stencil pattern.
f. Make a poster for a Cub Scout project or a pack meeting. Astronomy Belt Loop #2 or Astronomy Pin #1, #7, or #10, Citizenship Belt Loop #2, Map and Compass Pin #2, Science Pin #10, Weather Belt Loop #1, Wildlife Conservation Belt Loop #2a

13. Birds

This elective is also part of the Cub Scout World Conservation Award.
a. Make a list of all the birds you saw in a week and tell where you saw them (field, forest, marsh, yard, or park).
b. Put out nesting material (short pieces of yarn and string) for birds and tell which birds might use it.
c. Read a book about birds.
d. Point out 10 different kinds of birds (five may be from pictures).
e. Feed wild birds and tell which birds you fed.
f. Put out a birdhouse and tell which birds use it.

14. Pets

a. Take care of a pet.
b. Know what to do when you meet a strange dog.
c. Read a book about a pet and tell about it at a den meeting.
d. Tell what is meant by rabid. Name some animals that can have rabies. Tell what you should do if you see a dog or wild animal that is behaving strangely. Tell what you should do if you find a dead animal.

15. Grow Something

This elective is also part of the Cub Scout World Conservation Award.
a. Plant and raise a box garden. Science Pin #3
b. Plant and raise a flower bed. Science Pin #3
c. Grow a plant indoors. Science Pin #3
d. Plant and raise vegetables. Science Pin #3
e. Visit a botanical garden or other agricultural exhibition in your area.

16. Family Alert

a. Talk with your family about what you will do in an emergency.
b. In case of a bad storm or flood, know where you can get safe food and water in your home. Tell how to purify water. Show one way. Know where and how to shut off water, electricity, gas, or oil.
c. Make a list of your first-aid supplies, or make a first-aid kit. Know where the first-aid things are kept.

17. Tie It Right

a. Learn to tie an overhand knot and a square knot.
b. Tie your shoelaces with a square bow knot.
c. Wrap and tie a package so that it is neat and tight.
d. Tie a stack of newspapers the right way.
e. Tie two cords together with an overhand knot.
f. Learn to tie a necktie.
g. Wrap the end of a rope with tape to keep it from unwinding.

18. Outdoor Adventure

a. Help plan and hold a picnic with your family or den.
b. With an adult, help plan and run a family or den outing.
c. Help plan and lay out a treasure hunt something like this.
d. Help plan and lay out an obstacle race. Use this idea or make up your own.
e. Help plan and lay out an adventure trail.
f. Take part in two summertime pack events with your den.
g. Point out poisonous plants. Tell what to do if you accidentally touch one of them.

19. Fishing

This elective is also part of the Cub Scout World Conservation Award.
a. Identify five different kinds of fish.
b. Rig a pole with the right kind of line and hook. Attach a bobber and sinker, if you need them. Then go fishing.
c. Fish with members of your family or an adult. Bait your hook and do your best to catch a fish.
d. Know the rules of safe fishing.
e. Tell about some of the fishing laws where you live.
f. Show how to use a rod and reel.

20. Sports

a. Play a game of tennis, table tennis, or badminton.
b. Know boating safety rules.
c. Earn the Cub Scouting shooting sports Archery belt loop.
d. Understand the safety and courtesy code for skiing. Show walking and the kick turn. Do climbing with a side step or herringbone. Show the snowplow or stem turn, and how to get up from a fall.
e. Know the safety rules for ice skating. Skate, without falling, as far as you can walk in 50 steps. Come to a stop. Turn from forward to backward.
f. In roller skating, know the safety rules. From a standing start, skate forward as far as you can walk in 50 steps. Come to a stop within 10 walking steps. Skate around a corner one way without coasting. Then do the same coming back. Turn from forward to backward.
g. Go bowling.
h. Show how to make a sprint start in track. See how far you can run in 10 seconds.
i. Do a standing long jump. Jump as far as you can.
j. Play a game of flag football.
k. Show how to dribble and kick a soccer ball. Take part in a game.
l. Play a game of baseball or softball.
m. Show how to shoot, pass, and dribble a basketball. Take part in a game.
n. Earn the Cub Scouting shooting sports BB-gun shooting belt loop.
o. With your den, participate in four outdoor physical fitness-related activities.

21. Computers

a. Visit a business where computers are used. Find out what the computers do. Computers Pin #11
b. Explain what a computer program does. Use a program to write a report for school, to write a letter, or for something. Computers Belt Loop #3, Pin #1, #3, #4, or #6
c. Tell what a computer mouse is. Describe how a CD-ROM is used. Computers Belt Loop #1

22. Say It Right

a. Say "hello" in a language other than English.
b. Count to 10 in a language other than English.
c. Tell a short story to your den, your den leader, or an adult.
d. Tell how to get to a nearby fire station or police station from your home, your den meeting place, and school. Use directions and street names.
e. Invite a boy to join Cub Scouting or help a new Cub Scout through the Bobcat trail.

23. Let's Go Camping

a. Participate with your pack on an overnight campout.
b. Explain the basics of how to take care of yourself in the outdoors.
c. Tell what to do if you get lost.
d. Explain Buddy System.
e. Attend day camp in your area.
f. Attend resident camp in your area.
g. Participate with your den at a campfire in front of your pack.
h. With your den or pack or family, participate in a worship service outdoors.


The official source for the information shown in this article or section is:
Wolf Handbook, 2003 Edition (BSA Supply No. 33450)


Help with the Wolf Electives

The Wolf Electives help page contains information helpful to Cub Scouts working on some of the above electives. Additional helpful information not available elsewhere on this site should be added to that page and linked appropriately.


Related achievements, electives, or other awards

Shortcut:
WEBL

The Wolf Electives start you on many different Belt Loops and Pins!
All registered Tiger Cubs, Wolf Cubs, Bear Cubs, and Webelos Scouts can earn Belt Loops and Pins.

1. It's a Secret
2. Be an Actor
3. Make It Yourself
4. Play a Game
5. Spare-Time Fun
  • 5g, 5h, & 5i Make or put together some kind of model boat, airplane, train, or car - Consider a Pinewood Derby Car or Rain Gutter Regatta Boat.
6. Books, Books, Books
6b. could be met while completing Cub Scout Science Pin requirement #12
6b. could be met while completing Cub Scout Communicating Pin requirement #5
7. Foot Power
8. Machine Power
  • 8b. Help an adult do a job using a wheel and axle. (such as a wheel barrow) - See Cub Scout Science Pin requirement #4
9. Let's Have a Party
10. American Indian Lore
  • 10a. Read a book or tell a story about American Indians, past or present could meet Cub Scout Communicating Pin requirement #5
  • 10b. could be met by completing Cub Scout Music Pin requirement 1
11. Sing-Along
  • 11a, 11b, 11c, 11d, 11e, or 11f. could be met by completing Cub Scout Music Belt Loop requirement 2
12. Be an Artist
13. Birds

14. Pets

15. Grow Something
  • 15a, 15b, 15c, or 15d. could be met by completing Cub Scout Science Pin requirement 3
16. Family Alert
17. Tie It Right
18. Outdoor Adventure
19. Fishing
20. Sports
21. Computers
22. Say It Right
23. Let's Go Camping

Also see the Related Requirements for Wolf Achievements.

Arrow Points

Arrow Points

One gold and four silver arrow points,
signifying 50 completed electives.
Level:Wolf Cub Scout and Bear Cub Scout
Created:1930

Arrow Points are for boys who hold the Wolf and Bear Cub Scout Ranks. Once the rank badge has been earned, Cub Scouts may complete elective requirements to earn Arrow Points. After completing the first ten electives, a gold arrow point is awarded. Each further 10 electives will earn a silver arrow point. They are attached below the left pocket of the blue Cub Scout uniform.

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