Apprentice rank

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Becoming an Apprentice Sea Scout is the first step toward becoming a master of the seas.
Becoming an Apprentice Sea Scout is the first step toward becoming a master of the seas.
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== Rank requirements ==
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=== Ideals ===
 
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:1. Qualify as an official member of your Sea Scout ship by taking part in the ship's admission ceremony.
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:2. Repeat from memory and discuss with an adult leader the [[Sea Promise]] and [[Scout Oath|Scout Oath]] and [[Scout Law|Law]]. Discuss the [[Venturing Code]] and agree to carry out the provisions of your ship's code.
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::'''''Reference:''''' See [[Sea Scouting Ideals|inside front cover]] and "[[The Ship Code]]" on page 38.
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=== Active Membership ===
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{{reqs}}
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:3. Provide evidence that your dues are paid and that you are doing your fair share in helping to finance your ship's program.
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::''Note:'' Check with your ship's purser.
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:4. Describe the Sea Scout uniform and obtain one. Tell how and when the uniform is worn and how to care for it.
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::'''''Reference:''''' See "Sea Scout Uniforms and Insignia" on page 105.
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=== Special Skills ===
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:5. '''Seamanship:''' Using both large and small lines, tie and explain the use of the following knots: square knot, bowline, clove hitch, sheet bend, two half hitches, figure eight, and cleat hitch. Demonstrate the ability to use a heaving line.
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::'''''Reference:''''' See "Knots" on page 129 and "Heaving a Line" on page 156.
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:6. '''Safety:''' Know the basic safety rules for small boats. Know the safety rules that apply to the floating equipment used by your ship, and safety standards in the use of power tools, machinery, lifting heavy objects, and other safety devices used by your ship. Demonstrate the proper use of a personal flotation device such as a life jacket or a life buoy. Be familiar with and be able to list the standard marine distress signals, and demonstrate the procedure to send a VHF distress call.
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::'''''References:''''' See "Boating Safety" on page 244, "Standard Marine Distress Signals" on page 187, and "Radiotelephone Procedures" on page 200.
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:7. '''Customs:''' Demonstrate the proper procedure for boarding a vessel. Demonstrate normal usage of personal courtesy on board a ship.
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::'''''References:''''' See "Customs and Courtesies" on page 16 and appendix K.
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:8. '''Swimming:''' Swim 75 yards/meters in a strong manner using one or more of the following strokes: sidestroke, breaststroke, trudgen, or crawl; then swim 25 yards/meters using an easy resting backstroke. After completing the swim, rest by floating. Discuss the Safe Swim Defense Plan with a ship's officer.
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::'''''References:''''' See "[[Safe Swim Defense]]" on page 250 and [[Swimming]] merit badge pamphlet, No. 33352.
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:9. '''Work:''' Log at least 16 hours work on ship's equipment, projects, or activities other than regular ship meetings, parties, dances, or fun events.
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::''Note:'' Arrange for this through the ship's petty officers.
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== Notes ==
== Notes ==
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== See also ==
== See also ==
*[[Sea Scout Ranks]]
*[[Sea Scout Ranks]]
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===Venturing basic advancement===
===Venturing basic advancement===
[[Venturing Bronze Award]]
[[Venturing Bronze Award]]

Revision as of 16:56, October 22, 2008

Sea Scout Apprentice rank. 1. White patch; 2. Black patch.
Sea Scout Apprentice rank. 1. White patch; 2. Black patch.

The Apprentice rank is the first step on the way to the Quartermaster Award.

Becoming an Apprentice Sea Scout is the first step toward becoming a master of the seas.

Contents



Apprentice rank requirements

  1. Ideals
    1. Qualify as a member of your Sea Scout ship by taking part in the ship’s admission ceremony.
    2. Repeat from memory and discuss with an adult leader the Sea Promise. Discuss the BSA Mission Statement, the BSA Vision Statement, the Scout Oath and Law and agree to carry out the provisions of your ship’s code and bylaws.
    3. Demonstrate acceptable courtesies used aboard a Sea Scout vessel.
    4. Demonstrate the proper procedure for boarding a Sea Scout vessel and landship.
  2. Active Membership
    1. Provide evidence that you are fulfilling your financial obligations to your ship, including helping with fund-raisers.
      Note: Check with your ship’s purser.
    2. Obtain the Sea Scout uniform. Describe the Sea Scout work and dress uniforms. Tell how and when the uniforms are worn and explain care of uniforms.
  3. Leadership
    1. Describe your ship’s organization, including the youth and adult leadership positions.
    2. Demonstrate your ability to identify officer and adult leader insignia. Explain the chain of command in your ship.
  4. Swimming
    1. Jump feetfirst into water over your head, swim 75 yards/meters in a strong manner using one or more of the following strokes: sidestroke, breaststroke, trudgen, or crawl; then swim 25 yards/meters using the elementary backstroke. The 100 yards/meters must be swum continuously and include at least one sharp turn. After completing the swim, rest by floating on your back, remaining as motionless as possible. (Refer to the BSA’s Swimming merit badge instruction if you need to improve your swimming strokes.)
    2. Discuss the BSA Safe Swim Defense plan and explain how it is used to protect Sea Scouts and other groups during swimming activities.
  5. Safety
    1. Explain the uses, advantages, and disadvantages of the five types of Coast Guard–approved life jackets. Demonstrate the proper use and care of life jackets used by your ship.
    2. Identify visual day and night marine distress signals, and know their location and the proper use for your ship’s vessel(s).
    3. Use the Distress Communications Form to demonstrate the procedure to send the following VHF emergency messages: Mayday, Pan Pan, and Security.
    4. Know the safety rules that apply to vessels and equipment used by your ship, and safety standards in the use of power tools, machinery, lifting heavy objects, and other safety devices used by your ship.
  6. Marlinspike Seamanship
    Using both large and small lines, tie and explain the use of the following knots: overhand, square, figure eight, bowline, two half hitches, clove hitch, sheet bend, and cleat hitch.
  7. Boat Handling
    Demonstrate the ability to use a heaving line.
  8. Service
    Log at least 16 hours of work on ship equipment, projects, or activities other than regular ship meetings, parties, dances, or fun events.
    Note: Arrange for this work through the ship’s officers.

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Please note any errors found in the above requirements on this article's Talk Page.

Notes

Help with these requirements

See also

Venturing basic advancement

Venturing Bronze Award

External links

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